Read the Clue
Every hunt opens with a poem. Vague enough to be a puzzle, specific enough to be solved. Geography, history, wordplay — the keys are all there if you can find them.
Read the clue. Plan with the map. Dig where you think it's buried — in the world, or from across the country. First to find it wins.

A redwood. A lighthouse. The last cypress at the bend. The clue does not say where — only enough that someone, somewhere, will know.
Every hunt opens with a poem. Vague enough to be a puzzle, specific enough to be solved. Geography, history, wordplay — the keys are all there if you can find them.
Drop pins. Draw radius rings. Sketch corridors of suspicion. Peek down at street level. The map is your scratch pad — yours alone, none of the other hunters can see it.
Four free digs each day, in person only. Stand where you think it is, tap the shovel. Miss reveals nothing. Hit, and the chest is yours.
We built this game because the best afternoons of our lives were spent looking for something. A trailhead. An old address. A friend in a crowded park. The act of searching— slowly, with a clue in your pocket — is one of the few things technology hasn't made worse.