Est. MMXXVI  ·  A New World of Hunts  

Trove
Digger

Read the clue. Plan with the map. Dig where you think it's buried — in the world, or from across the country. First to find it wins.

37.7694° N  ·  122.4862° W
— now hunting in California
Read on
✦   From sea to shining sea   ✦

Every corner of the country
could be the answer.

A redwood. A lighthouse. The last cypress at the bend. The clue does not say where — only enough that someone, somewhere, will know.

The mechanic

Three things, in order

I

Read the Clue

Every hunt opens with a poem. Vague enough to be a puzzle, specific enough to be solved. Geography, history, wordplay — the keys are all there if you can find them.

II

Plan the Map

Drop pins. Draw radius rings. Sketch corridors of suspicion. Peek down at street level. The map is your scratch pad — yours alone, none of the other hunters can see it.

III

Dig where you believe

Four free digs each day, in person only. Stand where you think it is, tap the shovel. Miss reveals nothing. Hit, and the chest is yours.

Open now

Hunts in progress

Golden Gate Park · San Francisco

The Windmill's Hour

$500
Where the carriage roads turn west / and the windmill keeps no time.
Closes in 3 suns
4 digs / day
Marin Headlands · California

Salt and Iron

$250
Below the battery, above the salt, / count the cypress and halt.
Closes in 6 suns
4 digs / day
Berkeley · California

The Long Bench

Vintage Polaroid
A friend of mine sat here too long, / and left his name a quarter wrong.
Closes in 9 suns
4 digs / day
Captain's log · entry one

We built this game because the best afternoons of our lives were spent looking for something. A trailhead. An old address. A friend in a crowded park. The act of searching— slowly, with a clue in your pocket — is one of the few things technology hasn't made worse.

For people who'd rather look